Hecate Cabin

Cabin 20
It is a cabin built of stones engraved with magical writing. It is said that if one of the stones falls or is dropped, it explodes or causes everyone within half a mile (800 meters) to turn into a tree. The cabin also has a slanted roof and high ceilings. The cabin is four modules back to back, two on either side, and has four entrances. The cabin can be rearranged and moved as desired; this module can be as big or small as it needs to be. More campers can fit into the same amount of space as a regular cabin with more privacy and better accommodations.

Inside, there are four main sitting rooms with two built-in cushioned benches that double as beds, in each, and storage space underneath for their clothes, armor, and weapons. There is also built-in, programmable furniture that can be collapsed, moved, and reshaped; with the snap of their fingers, the living area can be turned into a bedroom, gym, dining room, or military command centre. There is a dozen preprogramed interior-decorating schemes. A narrow staircase leans against the back wall that leads up to the lofts with two more twin beds and extra built-in storage underneath the stairs. The loft can also be used as a meeting area, game room, whatever the campers want. There are also private state-of-the-art bathrooms with large showers in the cabin.

Powers and abilities
Hecate is the titaness of Magic, Witchcraft, the Mist, Crossroads, Necromancy, Ghosts, the Night and the Moon. Attendant of Persephone and also known as the Queen of Witches, the Dark Lady or the creator of Empousi. General Abilities=
 * ADHD: Like most demititans, they often possess inborn supernatural battle reflexes and senses that they can use to analyse the fighting style of their opponent.
 * Dyslexia: Often their brain is hard-wired for reading Ancient Greek instead of modern languages.
 * Physically enhanced: As children of a titaness they are peak level-2x stronger, faster, more agile and durable, better senses, healing factor and reflexes than a peak mortal.
 * Super strength: Females can overhead lift 800-1,600 lbs and bench-press 1,100-2,200 lbs {depending on mortal genetics, training, age and health}.Males can overhead lift 1,000-2,000 lbs and bench-press 1,500-3,000 lbs {depending on mortal genetics, training, age and health}.
 * Super speed: Females are naturally very fast due to their strong leg muscles and swim 36-48 knots {depending on mortal genetics, training, age and health}. Males can run even faster though not by a lot and swim 45-60 knots.
 * Super agility: They are extremely agile.
 * Super durability: They are much more durable than peak humans.
 * Super sense's: Their sight, smell and hearing are enhanced.
 * Healing factor: They heal faster than ordinary mortals.
 * Super stamina: They have enhanced stamina.
 * Dreams: Like all demititans they can dream of actions of the past or what is happening in the present it may be presented as symbolically or literally.
 * -|Demigod Abilities=
 * Mystiokinesis: They can cast and sense magical spells or energy as well as their magic is a lot stronger than ordinary witches. They can cast the spells by speaking in either latin or ancient greek.
 * Alchemy: They are skilled with making potions.
 * Magical knowledge: They have a long extensive knowledge about magic, potions or spells.
 * Mist manipulation: They can manipulate the mystical veil between the mythological world and mortal world also known as the mist.
 * They can create illusions.
 * They can create false memories.
 * They can make monsters invisible or have them be seen as something else.
 * They can hide locations.
 * They can summon Mistforms.
 * They can disguise and hide people.
 * They can disguise and hide objects.
 * They can influence the minds of mortals.
 * They can teleport through the Mist.
 * Crossroads: They can show people what choice they make at a crossroad will lead them to.
 * Umbrakinesis: They have control over darkness/shadows.
 * Shadow travel: They can teleport using darkness/shadows.
 * Shadow Absorption and Dissipation: They can absorb and dissipate shadows/darkness.
 * Darkness generation: They can generate/create darkness/shadows.
 * Solidification: They can solidify darkness/shadows.
 * Invisibility: They can turn invisible while lurking in the shadows.
 * Umbrakinetic healing: They can heal minor injuries using darkness/shadows.
 * Night empowerment: At nightime their powers are a lot stronger.
 * Night vision: They can see in darkness or at night.
 * Necromancy: They can summon the dead, skeleton warriors or ghosts, banish them, silence them, put them to sleep or destroy them. They can also fight them and touch them.
 * Zoolingualism: They can talk to Dogs, Cats and Frogs.
 * Telumkinesis: Since their mothers sacred item is a dagger they are experts at using a dagger.
 * -|Rare Abilities=
 * Charmspeak: They can use their voice to influence or convince others to do so regardless of gender, its stronger if used by someone that feels any form of love for them and is weaker against chaotic or powerful beings.
 * Charmspeak immunity: They are immune to Charmspeak.
 * Empousai summoning: They can summon empousai.
 * Magic manipulation: They can actually manipulate and control spells/magic via controlling which direction the spell hits or shut off another magic users powers, harden magic to form constructants, blasts or force fields.

General Personality Traits
They are very mysterious, pessimistic and love solitude though don't hesitate to help.

General Appearance
They tend to have pale skin with dark/black hair and often green or purple or rarely even obsidian black eyes.

Tattoo
If a child of Hecate/Trivia spend a year in Camp Jupiter they get a SPQR tattoo of 2 crossed torches dedicated to their mother.