Ares Cabin

Cabin 5
Ares' cabin is scruffily painted with an angry red colour, has barbed wire lining the roof, and a stuffed boar's head on the doorway. The eyes of the boar seem to stare at whoever is walking by. There are also live landmines surrounding the entrance. Inside there is a whole arsenal of weapons by each bed, the beds are shaped like military barrack beds with their names at the end. There is also multiple statues of their father.

Relationship with their father
Ares is one of the most involved parents though this isn't a necessarily a good thing. He is very strict, harsh with a ferocious temper which he often resorts to physical and verbal punishments. He also never apologises and has more of a general to a soldier relationship. He demands his children call him Sir or father. Due to his strict, harsh and physical punishments {which hurt a lot cause Ares is extremely strong} his children greatly fear him shown by most of their greatest fear being to anger or incur their fathers wrath.

Despite this Ares/Mars still provide assistance much more than other gods {Check Powers and Abilities} and he considers them his greatest pride and in severe sitautions {Not quests} he will directly interfere {Such as he saved his children/descendants from being raped}. Though he expects absolute obedience for him he expects his children to always stand up for themselves and be strong.

Powers and Abilities.
Ares is the god of War, Battle lust, Violence, Bloodlust, Civil Order, Weapons, Bandits, Pillaging, Levelling cities, Strength and Manly courage. Mars is the god of War, Military might, Civil order, Manly Courage and an Agriculture deity. General Abilities=
 * ADHD: Like most demigods, they often possess inborn supernatural battle reflexes and senses that they can use to analyse the fighting style of their opponent.
 * Dyslexia: Often their brain is hard-wired for reading Ancient Greek instead of modern languages.
 * Dreams: Like all demigods they can dream of actions of the past or what is happening in the present it may be presented as symbolically or literally.
 * -|Demigod Abilities=
 * Martial arts: They are innately skilled in all martial arts but they still require practice.
 * Telumkinesis: They are natural experts with all type of weaponry.
 * Weapon transformation: They can transform a weapon into another weapon or something less threatening.
 * Weapon curses: They can curse weapons, though depending on the strength of the user the curse will eventually wear off.
 * Disarmament: They can disarm a weapon by flicking their wrists, depending on their strength they may even be able to disarm more than 1 weapon.
 * Weapon Omniscience: They knows everything about a weapon when they see it.
 * Summoning: They can summon any weapon.
 * Creation: They can create any weapon.
 * Odikinesis: They can sense and manipulate anger, fear, hatred and rage, whether by increasing, decreasing, or otherwise channelling these emotions.
 * Phobokinesis: They can sense and manipulate fear whether by increasing, decreasing or channelling it.
 * Battle jitters: They can remove a person or a group of people feelings of anguish towards battle this doesn't drain them at all.
 * Necromancy{Limited}: They can summon and control the ghosts, skeleton warriors or the undead who died on the battlefield. They can also effectively fight against skeleton warriors as well as touch ghosts.
 * Physically enhanced: They are 8-10x stronger, faster, more agile and durable, better senses, healing factor and reflexes than a peak mortal. Uniquely his daughters and sons are on even playing fields in this regard.
 * Musculature: Their physical structure, upper body strength, and muscularity is impossible for any mortal to achieve or demigod as well as they are often very tall and naturally muscular even if they just sit around for majority of their lives. His daughters are the same as his sons making them look very manly.
 * Super strength: They can overhead lift 6,400-8,000 lbs and bench-press 8,800-15,000 {depending on mortal genetics, training, age and health}
 * Super speed: They are naturally very fast due to strong leg muscles and can swim 96-150 knots {depending on mortal genetics, training, age and health}
 * Super agility: They are extremely agile more than most demigods.
 * Super durability: They are much more durable than peak humans.
 * Super sense's: Their sight, smell and hearing are enhanced.
 * Healing factor: They heal extraordinarily fast though not instantly.
 * Super stamina: They have enhanced stamina.
 * Ares Aid: Their father telepathically communicates with them giving them advice. He also provides them with any war related stuff {War ships, war planes etc.} he also sometimes will even give them special gifts if they prove themselves {Turn an enemy into a snake}. He also provides them with military codes and if they want to wake up at a certain time he will wake them up.
 * Zoolingausim: They can speak to, command and understand wild boars, vultures, venomous snakes, Stymphalian birds, wolves and dogs.
 * Strategy: They are expert at strategies and tactics.
 * Leadership: They are natural leaders.
 * Inspirational: They are extremely inspirational.
 * Order: They can inspire order or calm others from chaotic violence as well as are very persuasive.
 * Battle justice/order/Honour: If a person is fighting for a battle against their morals {The victims morals} they can cause them to stop attacking but if the child of Ares/Mars attempts to attack this will be broken. This is extremely circumstantial and if they attempt to use it while the opponent believes the battle is justified and matches with their morals it won't work but will still drain energy.
 * Chlorokinesis{Mars children/descendants only}: They have the ability to ability to mentally and/or physically summon, control and manipulate plants and vegetation, including wood, vines, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil.
 * Dendrokinesis: They can summon, shape, control and manipulate wood.
 * Taphokinesis: They can rot and decay plants, vegetations, flowers, wood, vines, moss, leaves, seeds, fruits and flowers. They can also bring them back from rotting or decay.
 * -|Rare Abilities=
 * Powerful roar: A slightly enhanced version of the War cry that causes their enemies pain and discomfort. If used at close range it pushes opponents 6 feet back. This also gives their allies courage and their opponents are instilled with fear. This is helpful to discern spies.
 * Karpoi summoning{Mars children/descendants only}: They can summon Karpoi.
 * Battle precognition: They can see the next move in a fight.
 * Mental fortitude: They are immune to hypnosis and charmspeak.
 * Green-speaking: They can talk to plants, vegetations, flowers, wood, vines, moss, leaves, seeds, fruits and flowers.
 * Plant teleportation: They can teleport plants, vegetations, flowers, wood, vines, moss, leaves, seeds, fruits and flowers.
 * Empowerment: They can share their courage or strength with others.

General Personality Traits.
Children/descendants of Ares/Mars are more martial, ready to battle and more impulsive than other demigods {Mars children/descendants less so}. They appear to like brute force and power rather than strategy. They are obedient to their superiors similar to a soldiers and are unforgiving for any injustice.

General Appearance.
They are always extremely tall, very muscular with handsome, masculine features regardless of gender. They have a vicious sneer inherited by their father as well as a intimidating scrowl. They are very intimidating in appearance.

Tattoo.
If a child of Ares/Mars spend a year in Camp Jupiter they get a SPQR tattoo of two crossed spears dedicated to their father.