Triton Cabin

Cabin 25
The cabin is a low sea green building with a conch shell over the door. The cabin is four modules back to back, two on either side and has four entrances. The cabin also has a slanted roof and high ceilings. The cabin can be rearranged and moved as desired; this module can be as big or small as it needs to be. More campers can fit into the same amount of space as a regular cabin with more privacy and better accommodations.

Inside it has a fountain in the middle with bunk beds to sleep on as well as the room is filled with aquatic plants. It smells a lot like the sea. There is also built-in, programmable furniture that can be collapsed, moved, and reshaped; with the snap of their fingers, the living area can be turned into a bedroom, gym, dining room, or military command centre. There is a dozen preprogramed interior-decorating schemes. A narrow staircase leans against the back wall that leads up to the lofts with two more twin beds and extra built-in storage underneath the stairs. The loft can also be used as a meeting area, game room, whatever the campers want. There are also private state-of-the-art bathrooms with large showers in the cabin.

Powers and abilities
Triton is the son of Poseidon and Amphitrite as well as messenger god of the Sea and Navy as well as host of tritones. General Abilities=
 * ADHD: Like most demigods, they often possess inborn supernatural battle reflexes and senses that they can use to analyse the fighting style of their opponent.
 * Dyslexia: Often their brain is hard-wired for reading Ancient Greek instead of modern languages.
 * Physically enhanced: As children of a minor god they are peak level-2x stronger, faster, more agile and durable, better senses, healing factor and reflexes than a peak mortal.
 * Super strength: Females can overhead lift 800-1,600 lbs and bench-press 1,100-2,200 lbs {depending on mortal genetics, training, age and health}.Males can overhead lift 1,000-2,000 lbs and bench-press 1,500-3,000 lbs {depending on mortal genetics, training, age and health}.
 * Super speed: Females are naturally very fast due to their strong leg muscles and swim 36-48 knots {depending on mortal genetics, training, age and health}. Males can run even faster though not by a lot and swim 45-60 knots.
 * Super agility: They are extremely agile.
 * Super durability: They are much more durable than peak humans.
 * Super sense's: Their sight, smell and hearing are enhanced.
 * Healing factor: They heal faster than ordinary mortals.
 * Super stamina: They have enhanced stamina.
 * Dreams: Like all demigods they can dream of actions of the past or what is happening in the present it may be presented as symbolically or literally.
 * -|Demigod Abilities=
 * Hydrokinesis: They can shape, manipulate and solidify water or other aqueous liquids.
 * Water induced abilities: When touching water their strength, speed, agility increases as well as their mind is much more clearer.
 * Aquatic breathing: They can breathe underwater.
 * Water solidification: They can solidify water into near impenetrable constructs.
 * Water immunity: They are immune to water pressure.
 * Hydro-Vitakinesis: They can heal external wounds using water. It cannot heal stuff like bruises or broken bones.
 * Water sense: They can sense any form of water as well as if its salty or fresh.
 * Hydrogenesis: They can create water.
 * Water cushioning: They can cushion or lessen the impact for others hitting the sea.
 * Cyrokinesis{Limited}: They can control and manipulate ice though it is generally very hard for them and requires practice.
 * Atmóskinesis: They can control and manipulate steam this is even harder to manipulate than ice.
 * Toxikinesis{Limited}: They can control and manipulate aqueous poisons or venoms.
 * Water walking: They can walk on water.
 * Night vision: They can see in the dark underwater.
 * Air bubbles: They can create air bubbles allowing others to breathe.
 * Dryness: They can will themselves, others or objects to be perfectly dry underwater even allowing fire to exist underwater.
 * Fire resistance: They are highly resistant to fire and lava only the hottest flames bothering or burning them.
 * Watercraft manipulation: They have the telekinetic ability to control boats and ships. They also know exactly how to work the boats and what all the parts do.
 * Pathfinding's: When they are in salt water, they always know their exact nautical coordinates, wherever they are (such as in water or on a ship or boat)
 * Navy training: They have embedded navy training.
 * Zoolingausim: They can talk to, command and understand aquatic animals.
 * -|Rare Abilities=
 * Phase change: They can turn water into ice, snow, frost or steam and vice versa.
 * Phobikinesis{Limited}: By blowing through a conch horn/shell they can inspire fear into their enemies.
 * Mermaid form: They can switch between legs or a fish tail.

General Personality Traits
They are natural leaders as well as can be vain and possessive.

General Appearance
They tend to have sea green eyes or blue eyes.

Tattoo
If a child of Triton/Triton {Roman} spend a year in Camp Jupiter they get a SPQR tattoo of a conch shell with a trident dedicated to their father.