Hermes Cabin

Cabin 11
t is the largest {After Cabin 1}, oldest and most worn-looking of the cabins due to its former use as a home for all unclaimed and homeless demigods. Its dull brown paint is chipped off and there is a caduceus overhanging the door. Hermes' Cabin is packed at all times. It has Winged Shoes hung on a hook, a wooden desk and a chair, and curtains on the windows for privacy. Posters, pictures, a sword, a map of Camp Half-Blood and a calendar hangs on the wall. It also has a gym like room with a wall of gym equipment.

Powers and Abilities.
Hermes is the god of Roads, Travel, Loads, Gymnasiums, Athletes, Diplomacy, Orators, Thieves, Commerce, Trade, Invention, Messengers, Travelers, Merchants, Sports and Border crossings. He is an extremely powerful deity son of Zeus and Maia. His children are extremely versatile jack of all trades. Mercury is the god of Roads, Travel, Loads, Gymnasiums, Athletes, Diplomacy, Orators, Thieves, Commerce, Trade, Invention, Messengers, Travellers, Merchants, Sports and Border crossings. General Abilities=
 * DHD: Like most demigods, they often possess inborn supernatural battle reflexes and senses that they can use to analyse the fighting style of their opponent.
 * Dyslexia: Often their brain is hard-wired for reading Ancient Greek instead of modern languages.
 * Physically enhanced: As children of an Olympian they are 3-4x stronger, faster, more agile and durable, better senses, healing factor and reflexes than a peak mortal.
 * Super strength: Females can overhead lift 2,400-3,200 lbs and bench-press 3,300-4,400 lbs {depending on mortal genetics, training, age and health}.Males can overhead lift 3,000-4,000 lbs and bench-press 4,500-6,000 lbs {depending on mortal genetics, training, age and health}.
 * Super durability: They are much more durable than peak humans.
 * Super sense's: Their sight, smell and hearing are enhanced.
 * Healing factor: They heal a lot faster than ordinary mortals
 * Super stamina: They have enhanced stamina.
 * Dreams: Like all demigods they can dream of actions of the past or what is happening in the present it may be presented as symbolically or literally.
 * -|Demigod Abilities=
 * Vehicle manipulation: As the children of the god of Roads, Trades, Travel and Border crossings, they can automatically know how to drive any vehicle or make it drive by itself. They can also know what type of vehicle it is and open any locks it has or control its functions {turn radio on, shut doors etc.}
 * Navigation: As children of the god of Roads, Travel and Border crossing they know their exact coordinates and location.
 * Teleportation: As children of the god of Travel they can teleport to anywhere they have been to, teleport as far as they can see or teleport somewhere by visualizing it. If the attempt to teleport someone else who normally suffers from travel sickness they person will become sick.
 * Superhuman speed: They are extremely fast to the point they can run across water.
 * Superhuman agility: They are extremely agile.
 * Athletic abilities: They are extremely athletic with Olympian like training already embedded.
 * Persuasion: As the god of Diplomacy, Orators, Trade and Merchants they are very persuasive.
 * Lying: They are extremely good liars.
 * Enhanced theft abilities: They are naturally skilled thieves and very stealthy.
 * Object sense: If they are attempting to steal an object they can sense it.
 * Silent footsteps: Their footsteps are silent.
 * Clauditiskinesis: They magically sense the internal structure and mechanisms of any lock they touches. They cna unlock/lock any lock as well as disable any traps/curses placed on the locks.
 * Trap sense: They can sense mechanical or object like traps.
 * Chrimatakinesis: They are experts with money and trading.
 * Money identification: They can identify money from fake money as well as sense it and see past any disguises placed upon it.
 * Natural mathematician: They are expert mathematicians.
 * Border crossing: They can cross any border even if a power is blocking them from entering.
 * Internet: Since their father created the internet they can use it safely and access deleted, hidden or illegal websites easily without anyone noticing.
 * Alchemy: They are skilled with making potions.
 * Zoolingualism: They can talk to Rams, Tortoises and Roosters.
 * -|Rare Abilities=
 * Divination: They can see the future by rolling dice.
 * Telepathy{Limited}: They can send telepathic messages.
 * Omnilingualism: They can speak or understand all languages.

General Personality Traits.
They are often very cunning, manipulative, expert liars, pranksters, confident with a good sense of humour. They are very diplomatic but can be kleptomaniacs. They are experts at trading though they are very reasonable and helpful.

General Appearance.
They often have sneaky or trouble maker appearance with upturned eyebrows, a mischievous smile and slightly pointed ears. They have an athletic figure.

Tattoo
If a child of Hermes/Mercury spend a year in Camp Jupiter they get a SPQR tattoo of a Caduceus dedicated to their father.